with riflemen/master healer/phoenix combo you can win rather easily. usually if the match is long and i have 20 fire points ill throw out fire elemental or if enough for earth i’ll throw that out but usually they never get that far. the ideal hand is 1 master healer, 1 phoenix (only because i hate matches that i win with all phoenix), and any other combination. throw in turtle to counter any high attack creatures since they reduce dmg by 5 and after 4-5 turns you will survey the field and throw out phoenix vs the strongest creature since you’ll have 10 fire points by now. if you have 3 riflemen out thats 12 dmg before the enemy card even takes a turn. With my deck you would spam out riflemen at a cost of 2 points frequently since they do 4 dmg for each new card that comes out. you are better off skipping a turn to get a stronger creature. This expansion adds new classes to the existing one and lets. and every card should play a role not simply as a filler. Spectromancer: Truth and Beauty is the second official expansion of one of the most fun and lively card games in recent history. The point is to only stack 1 or 2 elements with creatures and use others as spells or backup. Wall of fire, flame wave, inferno, elemental maybe it’s the class you’re using? i always thought mech and goblins were the best decks. Are you playing for the badge or just for playing? i just did a speed run on vanguard with normal difficulty with no problems.
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